Infused Clockwork Set is a set of 8 Epic items. Obtained by crafting Perfected Clockwork Parts, Writhing Tentacles, Advanced Clockwork Set items and Red Clockwork Cogs
The Set
Name | Att | Def | AV | Per | Ability | Obtained | |
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Infused Clockwork Axe | 4200 | 3000 | 4950 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception; Increases Stamina by 90 for each piece of Infused Clockwork set worn | Crafting | |
Infused Clockwork Sword | 3000 | 4200 | 4050 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception; Increases Energy by 180 for each piece of Infused Clockwork set worn | Crafting | |
Infused Clockwork Crossbow | 5000 | 1000 | 5250 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception; 10% chance to discover Clockwork Junk on hit against World Raids | Crafting | |
Infused Clockwork Shield | 1000 | 8000 | 3000 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception; Increases Health by 700 for each piece of Infused Clockwork set worn | Crafting | |
Infused Clockwork Helm | 3000 | 4200 | 4050 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception | Crafting | |
Infused Clockwork Cuirass | 3000 | 4200 | 4050 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception | Crafting | |
Infused Clockwork Gauntlets | 3000 | 4200 | 4050 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception | Crafting | |
Infused Clockwork Cuisses | 3000 | 4200 | 4050 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception | Crafting | |
Infused Clockwork Sabatons | 3000 | 4200 | 4050 | 6000 | Clockwork Decimation: 10% chance to deal 50,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Extra 100,000 damage based on Perception | Crafting | |
Infused Clockwork Horse | 3990 | 5586 | 5387 | 7980 | Clockwork Decimation: 10% chance to deal 300% damage; Extra 50% damage for each unique piece of Infused Clockwork set owned; Extra 500% damage based on Perception; Extra 400% against World Raids | Crafting | |
Infused Clockwork Dragon | 3990 | 5586 | 5387 | 7980 | Clockwork Decimation: 10% chance to deal 300% damage; Extra 50% damage for each unique piece of Infused Clockwork set owned; Extra 500% damage based on Perception; Extra 500% against Dragon raids | Crafting | |
Clockwork V | 21 Generals: 4 Tank, 4 Melee, 4 Ranged, 4 Healer, 5 Special 70 Troops: 14 Tank or 14 Construct, 14 Melee or 14 Construct, 14 Ranged or 14 Construct, 14 Healer or 14 Construct, 14 Special (Role) or 14 Construct 12 Armaments: 2 Relic, 5 Siege, 5 Support Power Bonus: 300%, +650% vs Constructs Infused March: 10% chance to deal 80,000 damage; Extra 5,000 damage for each Construct troop in the active legion; Extra 250,000 damage against Construct raids |
Crafting | |||||
Cogs IV | 1850 | 1250 | 2163 | Infused Plating: 15% chance to deal 60,000 damage; Extra 20,000 damage for each unique piece of Infused Clockwork set owned; Increases Player's Perception by 1,500 and an additional 100 for each Infused Artificer's Clockwork Golem in the active legion; Provides a 75% Special Legion Power Bonus while in the Clockwork V legion | Crafting | ||
Infused Artificer's Clockwork Golem | 450 | 400 | 550 | Gains 10 Attack and Defense for each Infused Artificer's Clockwork Golem in the active legion; Increases Player's Perception by 300; Provides a 1% Special Legion Power Bonus while in the Clockwork V legion | Crafting | ||
Clockwork Boom-Wheel | 2000 | 0 | 2000 | FIRE IN THE HOLE! (Boom-Wheel): 5% chance to deal 100,000 damage; Extra 300,000 damage against Siege raids; Extra 300,000 damage against Construct raids | Crafting | ||
Cogs and Gears Volume I | 375 | 375 | 469 | Gains 300 Attack and Defense for each unique piece of Infused Clockwork set owned; Gains 500 Attack and Defense if Cogs IV is in the active legion; Increases Player's Perception by 500 | Crafting |
Full Set Bonus
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Raid Attack Value: 35836.5 – 32686.5 | ||||||||||||||||||||||||||||||||
Duel Power: 26100 – 24600 |
Lore
Gnomish engineering is a wonder to behold. Skill, art, science, and sorcery work in harmony to create magnificent objects. It seems almost improper to use their fine precision craftsmanship to build a big, chunky axe with which to dismember your foes - akin to bludgeoning an enemy to death with a fine statuette. |
The archers in your army weren't best pleased when you showed them your latest toy. They claimed that it was wrong for a weapon to replace martial skill with mechanical convenience. Then you accidentally shot a cow whilst aiming for a straw target, and that cheered them up. Apparently you'll still have to learn how to shoot straight after all... |
"If your invention explodes, make sure it doesn't kill anyone important. If it does, you'd better hope you die as well." -- Laws of Gnomish Engineering |
"Parts don't grow on trees. Well, the wooden ones do. Anyway, don't waste them." -- Laws of Gnomish Engineering |
"A golem must not injure a gnome or, through inaction, allow a gnome to come to harm. Unless they really deserve it." -- Laws of Gnomish Engineering |
"Sorcery should be the spark, not the fire. Don't neglect the workings of your mechanisms and rely on magic to compensate for engineering skill." -- Laws of Gnomish Engineering |
"Learn to duck. Ideally behind something hard and solid. A decapitated engineer isn't going to create anything except a mess." -- Laws of Gnomish Engineering |