General Info[]
Adventures are a mini campaign for 5 guild members, each with their own adventurer.
They are accessible from the backpack in the guild hall
Only one instance of a specific adventure can be joined at any given time. (ex. you won't be able to join a Filth of the City adventure if you're already participating in another Filth of the City adventure)
Summoning an Adventure[]
Summoning an adventure requires an adventure essence (consumed upon summoning)
upon summoning the adventure you need to choose either a public or private adventure
- public adventures will be available to all guild members
- private adventures have a code that guild members need to use in order to join your adventure
Adventurers[]
When embarking on an adventure you will need to choose an adventurer
Each adventurer can equip:
- 1 piece of equipment
- 1 provision (can be consumed during an adventure)
- 1 boon (automatically consumed upon embarking)
when facing Adventure Raids each adventurer will be able to cast a single Ability on it. There can not be duplicates of a single ability cast on a single raid (ie. only one Vindicate can be cast on a single raid)
Upon completion of an adventure (be it success or failure), the adventurer will become fatigued for 48 hours, you can spend 8 to remove this status.
Tiles[]
Budding adventurers must fight through a variety of tiles before fighting the boss at the end of each node. Running out of health will bring the adventure to a premature end.
List of Adventures[]
There are currently 5 Adventures (easiest to hardest):
- Filth of the City (Essence from Crafting/Misc/Citadel)
- Lady Cecile's Tomb (Essence from Crafting/Misc/Citadel)
- The Emerald Upstart (Essence from Tuxargus (Guild Raid) & Nylatrix (Guild Raid))
- A Walk in the Woods (Essence from Keron the Sky-Shaker (Guild Raid))
- Amphitheatrics (Essence from Crafting/Guild)