Borrowed Magic Set is a set of 9 Epic items. Expeditions New Item Pack June 2016
The Set
Name | Att | Def | AV | Per | Ability | Obtained | |
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Borrowed Magic Unicorn Horn | 910 | 965 | 1151 | I'll Take That: 13% chance to deal 12,000 damage; Extra 7,500 damage for each unique piece of Borrowed Magic set equipped; Extra 400,000 damage against Magical Creature raids; Increases critical hit chance against Magical Creature raids by 4% if Borrowed Magic Demon Horn is equipped; 18% chance to discover a Unicorn Horn on hit when complete set (excluding Borrowed Magic Head) is worn against non-Guild related Magical Creature raids | Expeditions June 2016 | ||
Borrowed Magic Demon Horn | 900 | 805 | 1101 | I'll Take That: 12% chance to deal 12,000 damage; Extra 7,500 damage for each unique piece of Borrowed Magic set equipped; Extra 390,000 damage against Magical Creature raids; Increases critical hit chance against Magical Creature raids by 4% if Borrowed Magic Unicorn Horn is equipped; 18% chance to discover a Unicorn Horn on hit when complete set (excluding Borrowed Magic Head) is worn against non-Guild related Magical Creature raids | Expeditions June 2016 | ||
Borrowed Magic Head | 900 | 765 | 1091 | I'll Take That: 11% chance to deal 12,000 damage; Extra 7,500 damage for each unique piece of Borrowed Magic set equipped; Extra 380,000 damage against Magical Creature raids | Expeditions June 2016 | ||
Borrowed Magic Chest | 900 | 765 | 1091 | I'll Take That: 11% chance to deal 12,000 damage; Extra 7,500 damage for each unique piece of Borrowed Magic set set equipped; Extra 380,000 damage against Magical Creature raids; 18% chance to discover a Unicorn Horn on hit when complete set (excluding Borrowed Magic Head) is worn against non-Guild related Magical Creature raids | Expeditions June 2016 | ||
Borrowed Magic Hands | 900 | 765 | 1091 | I'll Take That: 11% chance to deal 12,000 damage; Extra 7,500 damage for each unique piece of Borrowed Magic set set equipped; Extra 380,000 damage against Magical Creature raids; 18% chance to discover a Unicorn Horn on hit when complete set (excluding Borrowed Magic Head) is worn against non-Guild related Magical Creature raids | Expeditions June 2016 | ||
Borrowed Magic Legs | 900 | 765 | 1091 | I'll Take That: 11% chance to deal 12,000 damage; Extra 7,500 damage for each unique piece of Borrowed Magic set set equipped; Extra 380,000 damage against Magical Creature raids; 18% chance to discover a Unicorn Horn on hit when complete set (excluding Borrowed Magic Head) is worn against non-Guild related Magical Creature raids | Expeditions June 2016 | ||
Borrowed Magic Feet | 900 | 765 | 1091 | I'll Take That: 11% chance to deal 12,000 damage; Extra 7,500 damage for each unique piece of Borrowed Magic set set equipped; Extra 380,000 damage against Magical Creature raids; 18% chance to discover a Unicorn Horn on hit when complete set (excluding Borrowed Magic Head) is worn against non-Guild related Magical Creature raids | Expeditions June 2016 | ||
Borrowed Magic Ring | 900 | 765 | 1091 | I'll Take That: 11% chance to deal 12,000 damage; Extra 7,500 damage for each unique piece of Borrowed Magic set set equipped; Extra 380,000 damage against Magical Creature raids; 18% chance to discover a Unicorn Horn on hit when complete set (excluding Borrowed Magic Head) is worn against non-Guild related Magical Creature raids | Expeditions June 2016 | ||
Borrowed Magic Mount | 1040 | 880 | 1260 | I'll Take That: 12% chance to deal 300% damage; Extra 23% damage for each unique piece of Borrowed Magic set equipped; Extra 500% damage against Magical Creature raids; 18% chance to discover a Unicorn Horn on hit when complete set (excluding Borrowed Magic Head) is worn against non-Guild related Magical Creature raids | Expeditions June 2016 | ||
More Than Human | 14 Generals: 2 Magical Being, 4 Melee, 4 Agility, 4 Any 50 Troops: 10 Magical Being, 20 Tank, 20 Strength 5 Armaments: 2 Relic, 3 Siege Power Bonus: 250%, +360% vs Magical Creatures Evolved: 10% chance to deal 60,000 damage; Extra 60,000 damage if Liselotte is in the legion; Extra 1,200 damage for each Chimeric Human in the legion; Extra 400,000 damage against Magical Creature raids |
Expeditions June 2016 | |||||
Liselotte | 900 | 275 | 969 | Do You Believe: 12% chance to deal 50,000 damage; Extra 350,000 damage against Magical Creature raids; Gains 40 Attack for each unique piece of Borrowed Magic set owned; 16% chance to find a Wisp of Shadow on hit against non-Guild related Magical Creature raids; Provides a 100% Legion Special Power Bonus while in the More Than Human legion | Expeditions New Item Pack June 2016 | ||
Chimeric Human | 250 | 280 | 320 | Gains 15 Attack and 60 Defense if Lisolette is in the active legion; Gains 2 Attack for every Chimeric Human in the active legion; Increases Player's Attack by 125 and Defense by 50 against Magical Creature raids; Provides a 2% Legion Special Power Bonus while in the More than Human legion | Expeditions June 2016 |
Full Set Bonus
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Raid Attack Value: 10060 | ||||||||||||||||||||||||||||||||
Duel Power: 6785 |
Lore
"The horn of the unicorn, if treated properly, can retain its magic independant of the beast. This makes it an invaluable tool and a powerful weapon, as its point is capable of piercing through the toughest of hides and the cleverest of magical wards." -- The Hunter's Guide to Magical Artifacts |
"Some may be reluctant to dabble in infernal artifacts, but I assure you that obtaining them from their owners is the only danger involved. Once the horn is removed from a demon lord, it retains none of the malevolence of the damned. There are many who may argue there is the danger of corrupting one's soul through its use, but no definitive evidence of this has been found." -- The Hunter's Guide to Magical Artifacts |
"There is a trend among some purveyors of magical items to fashion helmets from the skulls of magical creatures, and while the effects can be aesthetically pleasing there is always the danger that the lingering spirit of the creature may impair the ability of the wearer to think clearly. Or, in extreme cases, to remain sane." -- The Hunter's Guide to Magical Artifacts |
"One would assume that the harvesting of angel plumes may earn the wrath of whichever god or goddess the angel in question represents. When possible, I would urge the reader to substitute the feathers of the pegasus." -- The Hunter's Guide to Magical Artifacts |
"There are a number of magical creatures that you mustn't touch with your bare hands. Some may turn you to stone, or to salt, while others will simply melt your skin or set you aflame. A proper pair of warding enchantments can do more to protect your skin than a simple pair of gloves, and are well worth the cost." -- The Hunter's Guide to Magical Artifacts |
"Learning the art of potion making can greatly multiply the value of any quarry you may be hunting. The blood and offal that you so casually discard as you harvest the more conventionally useful flesh and bone of a magical beast can in fact be reduced into powerful tinctures to either sell or imbibe for your own benefit." -- The Hunter's Guide to Magical Artifacts |
"The insufferable sprightliness of imps can be turned to your own advantage, as footwear made or augmented with their hides will reduce fatigue and impart a boundless energy in the wearer." -- The Hunter's Guide to Magical Artifacts |
"It's tempting to have your own rings enchanted, either for sentiment or convenience, but I would encourage you to save your coin. Enchanted rings are one of the most common forms of magical item, and you're bound to recover several each time you clear out a coven of witches or a den of leprechauns." -- The Hunter's Guide to Magical Artifacts |
"Pegasi make remarkably good mounts if they can be captured and tamed, and should domestication be unsuccessful their bones and feathers are useful for a number of purposes." -- The Hunter's Guide to Magical Artifacts |